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Microservices architecture Patterns

Microservices Architecture Patterns are a collection of architectural design patterns specifically tailored for distributed systems and microservices^[001-TODO__28490作日誌寫入機制.md]. They differ from the classic "23 Design Patterns" documented by the Gang of Four, which primarily address object-oriented programming issues within a single process^[001-TODO__28490作日誌寫入機制.md].

While traditional design patterns focus on code structure and reusability within a monolith, Microservices architecture Patterns address the complexities of networking, service discovery, data consistency, and inter-service communication inherent in a decomposed system[001-TODO__28490作日誌寫入機制.md][001-TODO__28490作日誌寫入機制.md].

Comparison with Classic Design Patterns

The classic 23 Design Patterns (e.g., Singleton, Factory, Observer) are foundational for object-oriented software design but were created in the context of monolithic applications^[001-TODO__28490作日誌寫入機制.md].

In a microservices environment, the focus shifts from objects to services. Consequently, developers require a different set of patterns to solve problems such as: * How services locate each other. * How to handle partial failures in a distributed network. * How to maintain data consistency across multiple databases^[001-TODO__28490作日誌寫入機制.md].

  • [[23种经典设计模式]]: The standard set of patterns for object-oriented design.
  • 20/80 Learning Principle: Strategies for efficiently learning these architectural patterns.

Sources

  • 001-TODO__28490作日誌寫入機制.md